I’ve been working as an Assistant Designer at Electronic Arts Mobile for a year and a half. I have a solid three-year background in Quality Assurance, but my goal has always been to work as a game designer, and QA has mostly been just a way to transition towards a design position.

I have created mechanics and narrative and I have conceived levels as well as implemented them from sculpting and texturing terrain to object/enemy placement and AI/cinematic scripting.

Even though I have experience with Creative, Systems and Level design, as well as scripting and am adaptable enough to do either when the need arises, I am most comfortable in a Creative and/or Level design role.

These are the projects I’ve worked on so far and my contribution to each of them:
(click the images for their respective homepages)

Star Trek Game Design Documents

Star Trek – Levels

Command & Conquer: Red Alert (Iphone)

Command & Conquer: Red Alert – Levels

You can contact me at


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